|
Post by account_disabled on Dec 29, 2017 10:37:27 GMT
Hi, There has to be an easier or better way to do this. Every time I try to generate a UV map using the presets (Planar, Automatic, Cylindrical, etc.) It produces a mess that I can't possibly have any use for. I've done some research and have analyzed the UV maps of game models online and, looking at them, I can't comprehend how they did it since the map and pieces are literally all over the place and lack any sort of logical structure. How do you properly/quickly make a UV Map in Maya? I know 3DSMax has a Flatten function, but I don't tend to use that too much, I'm more of a Maya person. Is there a similar function in Maya? Please help. Thanks! I didn't find the right solution from the Internet. References: simplymaya.com/forum/showthread.php?t=37739Creative marketing ads
|
|